| Arthmoor / I3-Router | Tool | 2026-07 | A standalone Intermud-3 router; no LPMud library or driver required |
| BieXiang6 / mud-agent | Client | 2026-08 | Cross-platform client for Chinese MUD games with a built-in AI agent; not a generic telnet client |
| butterflyskies / catena | Engine | 2026-07 | A MUD engine written in Rust |
| Compilable World Evennia Prototype | Tool | 2026-07 | AI-driven pipeline that turns novels into playable Evennia MUDs; superseded |
| DaftPun / odin_mud | Server | 2026-08 | A simple MUD server written in the Odin programming language |
| Discordanian / mudoxi | Client | 2026-08 | A terminal MUD client written in Rust |
| evennia-portal-multiplex | Library | 2026-09 | Lets multiple Evennia servers share one Portal, moving a player session between them without dropping the connection; early stage |
| ex_mush | Server | 2026-07 | A rewrite of a MUSH server in Elixir |
| fastfinge / aimud | Engine | 2026-09 | Evennia-based MUD where the world and its verbs are generated by an LLM via OpenRouter as you play, then cached for consistency |
| Fiztba / Wayfarer | Client | 2026-08 | MUD client with MXP, MSP sound, and an auto-mapper |
| fluffos-vscode | Tool | 2026-07 | VS Code extension for LPC, backed by the FluffOS compiler |
| FullCircleMUD / evennia-equipment | Library | 2026-09 | Evennia library for equipment slots and carrying weight; early, mechanism works but commands not yet written |
| FullCircleMUD / evennia-llm-service | Library | 2026-08 | Library for calling LLM providers from Evennia games |
| FullCircleMUD / evennia-message-bus | Library | 2026-08 | Message bus letting separate Evennia game servers talk to each other |
| FullCircleMUD / evennia-scaling | Library | 2026-09 | Library to move a character between independent Evennia instances that share nothing, each with its own database; early stage |
| FullCircleMUD / evennia-survival | Library | 2026-09 | Staged hunger and thirst meter library for Evennia, ticked by two clocks; working but untried against a real game |
| GwenNelson / BlingMUD | Engine | 2026-07 | A telnet-only Python MUD engine built for small communities rather than scale |
| kruton / tree-sitter-lambdamoo | Library | 2026-07 | A Tree-sitter grammar and parser for the LambdaMOO scripting language |
| maadone74 / RMUDOS | Driver | 2026-08 | Rust LPC mud driver inspired by MudOS and FluffOS; a clean-room redesign rather than a port |
| MacMUSH | Client | 2026-07 | Native macOS MUD client inspired by MUSHclient, with Lua 5.4 scripting |
| MacMUSH-Swift | Client | 2026-07 | A native macOS MUD client written in Swift; early MVP |
| Michael-Garibaldi / Muddel | Client | 2026-08 | Emacs MUD client |
| model-moo | Game | 2026-08 | A MOO-style world built and inhabited autonomously by a local Ollama model |
| moo-sh | Client | 2026-07 | Electron desktop client for telnet-based MU*s; Linux-tested only |
| mpconley / MudletMCVP | Plugin | 2026-08 | Mudlet package implementing the MUD Client Vocabulary Protocol (MCVP) over GMCP |
| MUD-2D | Engine | 2026-07 | A generic 2D MUD implementation |
| MudletSTT | Plugin | 2026-08 | Speech-to-text plugin for Mudlet; corrects misheard words against the game’s own vocabulary |
| pjhwa / yeomyeong | Game | 2026-08 | Go text MMO inspired by DikuMUD, with LLM-powered NPCs; early development |
| riotcore / mud-terminal-core | Library | 2026-08 | C17 connection layer for MUD servers; keeps telnet, TLS, and SSH handling out of the game code |
| RustMUD | Server | 2026-09 | Rust rewrite of tbaMUD; keeps the original’s commands, OLC, DG Scripts, and area files |
| SharpMUSH / MarkupString | Library | 2026-09 | C# library for immutable styled text that renders one value to ANSI, HTML, Pueblo, MXP, BBCode or plain text |
| smudgeon | Tool | 2026-07 | A deliberately hostile MUD test server that feeds clients malformed telnet and ANSI input |
| StickMUD / mudauth | Tool | 2026-08 | OAuth sign-in broker for MUDs speaking the GMCP Authentication standard; players log in with an existing account |
| taranion / libmxp | Library | 2026-08 | Java library implementing the MUD eXtension Protocol (MXP) |
| taranion / MUDEventQueue | Library | 2026-08 | Java library that reads and writes Telnet and ANSI data as event streams |
| tehmud | Docs | 2026-08 | MUD for phones where an on-device model generates each player’s prose; design phase, no code yet |
| vibe-mud | Game | 2026-09 | Multiplayer text world where every action costs time and energy |
| WickedMediaSolutions / EvenniaAtlas | Tool | 2026-09 | Windows desktop visual map editor for building Evennia MUD areas |
| yanxu-mud | Engine | 2026-07 | Early-stage Chinese-language MUD engine; at 0.1.0 only the version-check command works |
| zefir6 / mush-gateway | Tool | 2026-07 | A persistent proxy/bouncer for PennMUSH sessions |