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Archives & Historical Writings

Links to various writings from the ’80s, ’90s, and early 2000s, as well as more recent resources that have since been archived.

  • Bartle’s MUD Writings Archive - Collection of academic and popular articles
  • Downloadable ftp.game.org Archive - Collection of MUD files and software submitted by internet users in the late 1980s
  • Erwin Andreasen’s site - MERC/ROM code snippets, the MERC Programming FAQ, the Bartle Test of Gamer Psychology, and the 2000 “16K MUD competition” results
  • MUD Institute - Academically inclined repository of preserved codebases and curated articles
  • MUD-Dev mailing list archive - Threaded archive (1996-2010) of developer discussions on design, programming, and roleplay mechanics
  • The MUDdex - Lauren P. Burka’s archive of early MUD history, including the MUDline timeline and a TinyMUD history essay [HTTP only]
  • MUDs @ Lysator - Small 1990s MUD hub (last revised 2006): the classic rec.games.mud FAQ, LPC coding docs, quest-design guides, and the 1994 World MUD Conference archive
  • Orcs.biz [HTTP only] - Collection of text-based game and resource archives from the co-founders of muds.wikia.com (now muds.fandom.com)
  • Raph Koster’s writings - Essays on virtual world design, including “The Laws of Online World Design” and the Online World Timeline
  • The Sourcery - Older collection of MUD developer articles
  • yduJ’s MOO Programmer’s Tutorial - Hands-on introduction to MOO programming taught through the classic wind-up duck example
  • British Legends - Viktor T. Toth’s running C++ reimplementation and history of the original 1978 Essex MUD1 (CompuServe’s “British Legends”)