Building & Marketing
References and tools for designing, building, and marketing your text-based game.
Tools and references
Section titled “Tools and references”Building craft & design
Section titled “Building craft & design”- The Art of Building - Older resource on building rooms and areas
- The Builder Academy - Learn how to build your own world with tbaMUD
- Bartle’s taxonomy of player types - Balance your game and playerbase
- Grim Wheel’s Buildcraft section - Repository of articles and advice on MUD building
- MUD Colorizer Tool - Easily add color to text strings; supports {x, @x, $x, and other code styles
Archives & historical writings
Section titled “Archives & historical writings”- An Introduction to MUD (1985) by Duncan Howard - PDF hosted on Museum of Computer Adventure Game History
- Bartle’s MUD Writings Archive - Collection of academic and popular articles
- Downloadable ftp.game.org Archive - Collection of MUD files and software submitted by internet users in the late 1980s
- Imaginary Realities Archive - Tharsis Gate [HTTP only] - Thought leadership about MUDs, published between 1998-2001
- Grim Wheel’s Imaginary Realities Archive - Additional resources and context about Imaginary Realities e-magazine
- MUD Institute - Academically inclined repository of preserved codebases and curated articles
- MUD Game Programming (2003) by Ron Penton - chm file available on Anna’s Archive
- The Sourcery - Older collection of MUD developer articles
Community knowledge bases & media
Section titled “Community knowledge bases & media”- MUDs.Fandom.com - A vast collection of game listings, articles, and resources
- StockMUD+ at stockmud.com/plus.html [HTTP only] - Read about it in Hades_Kane’s interview
- Orcs.biz [HTTP only] - Collection of text-based game and resource archives from the co-founders of muds.wikia.com (now muds.fandom.com)
- Titans of Text - Podcast interviewing creators and legends from the text-based game community, including Richard Bartle
Andruid’s tips and advice
Section titled “Andruid’s tips and advice”- Marketing your game
- Retaining players
- Writing room descriptions
- Improving help systems
- Rewarding players for reporting typos
Recommended reading for RP games
Section titled “Recommended reading for RP games”- Best Practices For Historical Gaming by James Mendez Hodes